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Cutting the Cord: Video games become triple-A content

Mike Snider
USA TODAY
A screen shot of the Hitbox video-game streaming service showing the game "Batman: Arkham City."

Watching video games — not playing them — is becoming a major online video draw.

Viewers are flocking to video-game streaming services to watch top-flight competitions and to see experienced players make their way through challenging game worlds. On the services, you can chat with the host or other viewers.

A very large sign of the importance of video games as content came last summer when Amazon paid $1 billion for streaming service Twitc​h. It has more than 1.5 million broadcasters who stream live game play and videos that they produce to more than 100 million viewers.

YouTube plans to launch its YouTube Gaming service this summer. It will include options to subscribe to as many as 25,000 games so you can be alerted to when new content is posted.

Earlier this month, YouTube — owned by Google, which wanted Twitch, too — announced its own live game-streaming service, YouTube Gaming.

The timing was no accident, as YouTube Gaming used this past week's Electronic Entertainment Expo in Los Angeles to begin broadcasting live from the L.A.-based video-game convention and trade show. Hosting the festivities was longtime video-game journalist Geoff Keighley, formerly of GameTrailers TV on Spike.

When the service launches for real this summer it will let viewers subscribe to their favorite games to be notified when new content arrives. And YouTube plans to make it easier for broadcasters to stream live.

"On YouTube, gaming has spawned entirely new genres of videos, from let's plays, walkthroughs and speedruns to cooking and music videos," said YouTube Gaming Product Manager Alan Joyce in a post announcing the service. "Now, it's our turn to return the favor with something built just for gamers."

There's certainly an audience. YouTube's daylong June 15 live stream that included E3 preview press conferences by Microsoft and Sony attracted 8 million viewers who watched a total of 2.4 million hours. (You can still see all the E3 presentations from video-game makers on the site.)

Twitch says that its live streaming of the events at E3 — including presentations by game publishers such as Bethesda, Electronic Arts and Ubisoft — each drew at least 500,000 concurrent viewers, with some topping 800,000 viewing live.

Amazon has expanded its vision for Twitch, building a music library for its broadcasters and hosting its own event, TwitchCon, to be held in San Francisco in September.

Another player in the live streaming of video game eSports competitions is Major League Gaming, which has attracted 27 million viewers on MLG.tv.

A video-game streaming service you may not have heard of is Hitbox, which launched in 2013 and has grown to 6 million users. For last week's E3, Hitbox streamed live events covered by video-game news site GameSpot.

The game-centric site aims to differentiate itself with cutting-edge technology that lets broadcasters interact with viewers, and is beginning test streaming in 4K resolution. (You can see the 4K prototype screen at http://4k.hitbox.tv/hitbox4k.)

While most independent game streamers don't have the hardware to broadcast in that format, which delivers four times the resolution of current HD, major eSports and video-game competitions do. Viewers will flock to it because "it makes you feel like you're in the game," said Hitbox CEO and co-founder Martin Klimscha.

A screenshot of Hitbox streaming service.

YouTube's interest in Twitch and its subsequent YouTube Gaming launch shows that "gaming is super important," he said. "(eSports) is probably going to become an Olympic discipline in a couple of years. There's definitely room for a couple of players."

"Cutting the Cord" is a regular column covering Net TV and ways to get it. If you have suggestions or questions, contact Mike Snider via e-mail at msnider@usatoday.com. And follow him on Twitter: @MikeSnider.

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